Don’t say, “We are finally paying attention to the pedagogy!”
It is unacceptable.
Pedagogy is why we started so many years ago!
How many times do we hear the following these days?
“It’s not about the technology, it’s about the learning.”
“We have to think about pedagogy instead of focusing on the tools.”
But the most disturbing claim suggests that ONLY NOW are we thinking about pedagogy before technology—that everyone in the 70s, 80s, 90s and early 2000s paid attention only to the hardware, the software and ‘teaching the tools’—devoid of pedagogy.
…ONLY NOW are we thinking about pedagogy before technology
Please don’t say that. It’s absolutely incorrect—and, in fairness, rather hurtful to many who have had dreams of the kinds of things we are hearing more widely today. We have fought, and fought hard, for effective uptake through those decades in the face of those who ignored, and dismissed, us as outliers.
…some veteran, and influential, educators ignored us in the past…
And, it is not only some who are new to education who are guilty of this. We are seeing some veteran, and influential, educators who ignored us in the past, now moving us all forward with discussions of new pedagogies.
How we wished for their voices three decades ago. Imagine where we might be now.
Build Upon the Past
However, now we have a new generation of educators who, in many cases, have embraced the affordances of technologies. We welcome your enthusiasm, your energy and your building of effective classrooms for our learners.
…we must build upon that which has been done in the past
I believe that it is important that we must build upon that which has been done in the past and move forward from there. If we start fresh—as if it is all new—we are not leveraging the successes and failures of previous times. We must learn from our experience.
To do this, one needs to know the history of educational computing.
I will share some of my experiences and observations having started on this journey in 1977.
This will require a series of posts. 🙂
A Series of Posts
I could do this by topic—coding, global projects, inquiry, science and math investigations, leveraging productivity software for inquiry, and so on. Or I could do it chronologically—which is the way I shall choose to approach this very rich history.
- Developing thinking and metacognitive skills through programming (coding) with grade ones in 1977, the Logo movement of the 80s, programming in HyperCard and HyperStudio in the 80s and 90s, teaching kids HTML through the 90s
- Connecting kids through global projects in the early 80s with a command line interface on our computers, a Day in the Life project run with the Soviet Union via fax machines, National Geographic Kids’ Network collaborative science investigations in the 80s with teams of students from around the world, Global Schoolnet, FrEdWriter and FrEdMail (free wordpro and email networking for kids in the mid-80s), iEARN (International Education and Resource Network)
- Being mathematicians, scientists, and engineers through building robotics and making in the mid-80s with Lego TC Logo robotics kits
- collaboration – in addition to the collaborative global projects mentioned above, we had the development of CSILE (Computer Supported Intentional Learning Environments) in the mid-eighties; ThinkingLand (late 80s), and Journal Zone (early 2000s). These were environments focused on creating knowledge building communities in our classrooms
- Inquiry-based uses of productivity software (mid-80s onward)—using drawing tools, databases and spreadsheets for mathematics & science inquiry of geometry, speed, acceleration, etc.
- Exploring, tinkering and creating in Virtual Reality (Mandala and CitySpace) in the 90s
- Multimedia creation (HyperCard, HyperStudio, Web Creation, desktop publishing, Laser discs)
- Beginning in 1982, we deliberately focused our formalized professional learning on curricular implementation by including curriculum and/or pedagogy in the workshop titles (Math Investigations using Spreadsheets; Planning Ahead with Outliners; Metacognition and Programming in Logo)
This is just a sampling of topics.
The next post will tell the story of how—and why—we got involved with microcomputers in the late 1970s. It will include a description of the educational context of the 1970s—the student-centred, inquiry-based, open-classroom, student-in-charge environments where we were believers in a Piagetian constructivist approach and had dismissed the Skinnerian behaviourist, operant-conditioning principles of earlier decades.